It can get crowded in summer, but don’t be put off: with a bit of walking – or cycling – you can easily find some solitude. Beyond, in the far north of the province, the island of Texel is the most accessible of the Waddenzee islands. Further up the line, the pleasant provincial town of Alkmaar has a much-touted summer cheese market, and makes a good base for exploring two protected coastal zones, the Noordhollands Duinreservaat (North Holland Dune Reserve) and the Schoorlse Duinen Nationaalpark. A short train ride north of Amsterdam is the Zaanstad conurbation, whose chief attraction is the antique windmills and canals of Zaanse Schans. Enkhuizen, in particular, is very attractive and has one of the country’s best open-air museums, the Zuiderzeemuseum. Further north, Hoorn and Enkhuizen were once major Zuider Zee ports, and their historic wealth is reflected in a scattering of handsome old buildings. Northeast of the capital, the old Zuider Zee ports of Marken, Volendam and Edam are a bit touristy in summer, but have considerable charm if you visit off-season. Do you have an error log? Error logs can let us take a look at what exactly is happening when the screen turns grey.Īfter disabling Prepare Carefully and using vanilla randomizing option for pawns now I've got this error spamming.Noord-Holland’s principal urban highlight is Haarlem, an easy-going town with more than its fair share of Golden Age buildings, the province’s best art gallery, and ready access to some wild stretches of dune and beach in the Nationaal Park Zuid-Kennemerland. Most of the time, it has something to do with the mod order, as that is usually the case. Reproducible always as the only loaded mod. Nono, 100% certain it's Prepare Carefully causing it. More likely than not, it's something to do with your mod list, so check for compatibility with other mods, first. I've noticed this too, but have not found any solutions. The bug was introduced in A17 August update but for some reason it happens very often in B18. A work around is to save as soon as you land then restart the whole RimWorld program. Is anyone else getting grey screen when any pawns take damage after landing? I traced the problem to PrepareCarefully whenever the number of pawns in the scenario is higher than the ones landing after editing it with PC, the colonist bar will error out. Quote from: DraconicGaming on December 08, 2017, 04:18:09 AM UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) I have a reputation for posting huge threads of suggestions that will probably never happen.Ĭode Select Expand Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an objectĪt 圜opy.CopyExposableViaReflection (string,object,object,object) Īt (Verse.Pawn,Verse.Pawn) Īt (Verse.Pawn) Īt () Īt () Īt (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) Īt (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) Īt Verse.Window/c_AnonStorey0.m_0 (int) Those are my thoughts, I'm no coding guru, but I'm sure you can work something out. Native support would be a godsend for race-modders in Rimworld. He might fanboy out, considering the popularity of your mod, but I'm sure the two of you could work out a solution. ![]() See if you can get in contact with Erdelf, and try to work the problem out. Third, you mentioned the incompatibilities with Alien Humanoid Races. Taking this into account also seems appropriate. Unfortunately, as far as I'm aware, PC doesn't display this in the interface. This was added with B18, and is dependent of you're current colonists. ![]() I do it all the time while playing Rimworld. Well, with the scenario editor, that's an easy fix. So, a few issues I'd like to point out, some of which you seem to acknowledge, but some you might not:įirstly, you mentioned not being able to handle the "left behind" colonists.
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